A few more tips about black screen SNES consoles

I’ve been getting some SNES Mini and 1-chip consoles to repair lately. The most common issues are:

  • Black screen on all games
  • Black screen on some games. Other games, such as Mario Kart, freeze at the publisher splash screen

The latter issue is exactly the same problem as what happens when you simply remove the sound module from an SHVC console. It’s seems to be caused when the CPU can’t communicate with the sound hardware for any reason. In some cases, it’s due to some broken traces on the board somewhere. But as I’ve mentioned before, it’s often due to a failed APU. On GPM-01/02 and RGB-01/02 revisions it can also be due to a failed S-SMP.

    With a bad APU or sound module, the console freezes here on Mario Kart.

With a bad APU or sound module, the console freezes here on Mario Kart.

Or here on many Koei games, like my test game, Super Mahjong Taikai

Or here on many Koei games, like my test game, Super Mahjong Taikai

The first problem, however, is something that I can’t normally fix. Unless there’s some obvious problem, such as rust or corrosion in the cartridge slot or some broken traces, then I just give up on those boards and set them aside.

Something I discovered quite by accident, however, is that a bad APU can actually cause the first problem as well as the second.

Recently I grabbed one of those black screen SNES mini boards to steal its APU for a 1-chip board I was repairing that had a known bad APU (it would freeze at the “KOEI” screen). Once I installed the APU from the black screen SNES mini into the 1-chip board, the 1-chip board also began displaying only a black screen, even on games that were previously loading to the publisher screen and then freezing. At first I thought I must have accidentally left a solder bridge connecting some legs of the chip or screwed up in some other way with bad soldering, but after checking and rechecking, that wasn’t the issue. I then removed the APU and the board started loading games and then freezing again at the publisher screen, just as it had been doing originally.

To test my theory that the APU itself was causing the black screen issue, I went over to the SNES mini board from which I had salvaged the APU. I powered it on without any APU installed at all and, sure enough, it would load games up to the publisher’s logo and then freeze.

To be certain, I took one more known good 1-chip board that was only missing an APU and installed the APU from the Mini board into it. It started showing just a black screen when I installed it. Once removed, it again loaded games and froze at the publisher logo.

Finally, I went over to my stack and found two 1-chip boards that I had labelled “black screen”. I removed the APUs from both of them. One of them started loading games and freezing at the publisher screen, showing that it had the same problem as the Mini board (i.e. just a bad APU). The other board, unfortunately, still just showed a black screen. It must have had some other issue.

But the major point here is that when troubleshooting boards that show only a black screen, it’s possible the APU is actually causing the issue. I used to think the only issue caused by a bad APU was the loading and then freezing at the publisher splash screen issue, but this experience taught me that I was wrong.

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